top of page

Harmony Express (2023).

Project Type- Summer Internship

What did I do on the Game?

Artist

Concept art and initial sketches for the characters and environments.

- Drew the in game assets using Photoshop.

- Was in charge of designing and the environments for the player to explore.

- Created and drew all of the UI elements of the game. 

 

 

 

Puzzle Designer 

-Helped the designer with the gameplay flow.

- Had to plan out  the puzzle logic to ensure that players will not get confused on what to do next.

- Had to make sure that the puzzles made sense with  the art I had created.

-Play tested the puzzles multiple times in order to make them perfect.

Executive Summary

A point-and-click mystery romance adventure, where you use your flirtatious abilities to find the criminal(s) to gather information and evidence by exploring different areas of the train and meeting a large colorful cast of characters.

image.png
image.png
image.png

Melon Island (2024)

Project Type- Final Year University Project 

Executive Summary  

Melon  Island  Is a 2D platformer made in Clickteam Fusion. The player controls Goopey an Octopus/Squid hybrid, who is on a quest to save the ocean from chaos. In the game Goopey  swaps between swimming in water and moving around on land having different controls and movements for both.

Screenshot 2024-05-28 105325.png
Screenshot 2024-05-28 105524.png

 Link to itch Page:

 https://adevd.itch.io/melon-island 

What did I do on this game?

Artist

-Concept art and initial sketches for the characters and environments.

-Created all the  art assets  that appear in the game using Aesprite. 

-Animated  all of the characters and enemies.

 

 

 

Design 

D

-Designed the player characters movement abilities and attacks.

- Designed all of the levels in the game.

- Play tested and refined the levels till they were just right.

- Designed an entire Boss fight. including different phases and attack patterns.

 ​

 

 

 

Programmer 

D

-Programmed all of the previously designed elements into the game.

- Animation programmer

- Audio programmer.

- Boss programmer.

BubbLIN up
(2025)

Project Type- 2025 Global Game Jam

Executive Summary  

Bubblin up is a 3D platform foddian game made in Unreal Engine 5 where the player controls a little bubble girl called Bella Bubbles as she moves through an abstract bedroom like in environment as a deep distinguished  narrator tries to understand the meaning of the game. 

This game was made in 2 days for the 2025 Global Game Jam. The theme was bubbles with a Y2K Aesthetic.  

Idle-front.gif

Link to itch page: 

https://adevd.itch.io/bubblin-up 

 2D Artist

-Was in charge of working on the 2D art and animations for the game

- Worked on a fast deadline and had to be efficent in how 

quickly the animations were made.

 Level Designer

Helped design the level including a rough white boxed version inside Unreal Engine 5.

Designed the obstacles and the movement pattern that the 

player would need to navigate through.

Created quick detailed mop ups that was talked through 

with the rest of the team.

Tested and refined the levels till they were just right.

Kintaro USA
(2023)

Project Type- University Team Game 

Project.

Executive Summary  

​Kintaro USA is a 2D top down side scrolling beat em up made in Clickteam Fusion inspired by arcade games of the 90s. Kintaro USA is a comical game loosely based on the Japanese folklore hero Kintaro as it follows the titular hero on a quest to save the president of America  from Big Carp and his evil fish army.

image.png
image.png

Artist

-Drew all of the  character art, animations, backgrounds and UI in Asprite.

- Drew all of the promotional art for the game that is used on itch.io page.

-Drew the comic strip cutscences.

Designer

-Level designer for Level 2,3 5 and the tutorial  drew them out and implemented them into the game using tile sets. 

- Enemy designer for all of the basic enemies  including movement patterns and attacks.

- Combat designer, designed the combat and the parry system for the game.

-Playtested and helped debug certain areas of the game.

Team Leader

U

-Set up my teams Jira and delegated Bi weekly tasks after each sprint.

-Organized weekly play sessions and group meetings.

- Set up the Itch.io page and wrote the main script for the pitch video.

Kintarokillsbig.png

That Ghost 

GAME(2026).

Project Type-  Independent Project

Executive Summary  

That Ghost Game is an arcade pinball game where the player needs to keep their soul energy up by defeating enemies by launching a shadow ball to drain spirit energy.

 2D Artist

-Was in charge of working on the 2D art and animations for the game.

Made Menu UI and background assets.

Gameplay Designer

Came up with ideas for power ups and how they would function.

Worked with the designer to come up with new enemy types and features.

image.png
image.png
that ghost game logo.png
bottom of page