
Harmony Express (2023).
Project Type- Summer Internship
Link to itch page: https://octopus8studios.itch.io/harmony-express
What did I do on the Game?
Artist
-Drew concept art and initial sketches for the characters and environments.
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- Drew the in game assets using Photoshop.
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- Was in charge of designing and the environments for the player to explore.
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- Created and drew all of the UI elements of the game.
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Puzzle Designer
-Helped the designer with the gameplay flow.
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- Had to plan out the puzzle logic to ensure that players will not get confused on what to do next.
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- Had to make sure that the puzzles made sense with the art I had created.
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-Play tested the puzzles multiple times in order to make them perfect.
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Executive Summary
A point-and-click mystery romance adventure, where you use your flirtatious abilities to find the criminal(s) to gather information and evidence by exploring different areas of the train and meeting a large colorful cast of characters.​



Melon Island (2024)
Project Type- Final Year University Project
Executive Summary
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Melon Island Is a 2D platformer made in Clickteam Fusion. The player controls Goopey an Octopus/Squid hybrid, who is on a quest to save the ocean from chaos. In the game Goopey swaps between swimming in water and moving around on land having different controls and movements for both.​​​
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Link to itch Page:
What did I do on this game?
Artist
-Drew concept art and initial sketches for the characters and environments.
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- Drew all of the assets for that appear in the game in Aesprite. creating sprite sheets and tile sets.
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-Had to animate all of the characters and enemies and tweak them according to changes in the design.
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Design
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-Designed the player characters movement abilities and attacks.
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- Designed all of the levels in the game.
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- Play tested and refined the levels till they were just right.
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- Designed an entire Boss fight. including different phases and attack patterns.
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Programmer
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-Programmed all of the previously designed elements into the game.​
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- Animation programmer
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- Audio programmer.
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- Boss programmer.​​​​​​
BubbLIN up
(2025)
Project Type- 2025 Global Game Jam
Executive Summary
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Bubblin up is a 3D platform foddian game made in Unreal Engine 5 where the player controls a little bubble girl called Bella Bubbles as she moves through an abstract bedroom like in environment as a deep distinguished narrator tries to understand the meaning of the game.
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This game was made in 2 days for the 2025 Global Game Jam. The theme was bubbles with a Y2K Aesthetic.

Link to itch page:
2D Artist
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-Was in charge of working on the 2D art and animations for the game.
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-Drew concept sketches for the main character
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- Drew both front and back sprites for the main character in
Adobe Animate.
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- Worked on a fast deadline and had to be efficent in how
quickly the animations were made.
Level Designer
Helped design the level including a rough white boxed version inside Unreal Engine 5.
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Designed the obstacles and the movement pattern that the
player would need to navigate through.
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Created quick detailed mop ups that was talked through
with the rest of the team.
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Tested and refined the levels till they were just right.
Kintaro USA
(2023)
Project Type- University Team Game
Project.
Executive Summary
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​Kintaro USA is a 2D top down side scrolling beat em up made in Clickteam Fusion inspired by arcade games of the 90s. Kintaro USA is a comical game loosely based on the Japanese folklore hero Kintaro as it follows the titular hero on a quest to save the president of America from Big Carp and his evil fish army.


Link to itch page : https://sjmarc021.itch.io/kintaro-usa
Artist
-Drew all of the character art, animations, backgrounds and UI in Asprite.
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- Drew all of the promotional art for the game that is used on itch.io page.
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-Drew the comic strip cutscences.
Designer
-Level designer for Level 2,3 5 and the tutorial drew them out and implemented them into the game using tile sets.
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- Enemy designer for all of the basic enemies the player runs into including movement patterns and attacks.
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- Combat designer, designed the combat and the parry system for the game.
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-Playtested and helped debug certain areas of the game.
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Team Leader
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-Set up my teams Jira and delegated Bi weekly tasks after each sprint.
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-Organized weekly play sessions and group meetings.
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- Set up the Itch.io page and wrote the main script for the pitch video.
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