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Harmony Express (2023).

Project Type- Summer Internship

What did I do on the Game?

Artist

-Drew concept art and initial sketches for the characters and environments.

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- Drew the in game assets using Photoshop.

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- Was in charge of designing and the environments for the player to explore.

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- Created and drew all of the UI elements of the game. 

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Puzzle Designer 

-Helped the designer with the gameplay flow.

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- Had to plan out  the puzzle logic to ensure that players will not get confused on what to do next.

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- Had to make sure that the puzzles made sense with  the art I had created.

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-Play tested the puzzles multiple times in order to make them perfect.

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Executive Summary

A point-and-click mystery romance adventure, where you use your flirtatious abilities to find the criminal(s) to gather information and evidence by exploring different areas of the train and meeting a large colorful cast of characters.​

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Melon Island (2024)

Project Type- Final Year University Project 

Executive Summary  

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Melon  Island  Is a 2D platformer made in Clickteam Fusion. The player controls Goopey an Octopus/Squid hybrid, who is on a quest to save the ocean from chaos. In the game Goopey  swaps between swimming in water and moving around on land having different controls and movements for both.​​​

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 Link to itch Page:

 https://adevd.itch.io/melon-island 

What did I do on this game?

Artist

-Drew concept art and initial sketches for the characters and environments.

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- Drew all of the assets for that appear in the game in Aesprite. creating sprite sheets and tile sets.

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-Had to animate all of the characters and enemies and tweak them according to changes in the design.

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Design 

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-Designed the player characters movement abilities and attacks.

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- Designed all of the levels in the game.

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- Play tested and refined the levels till they were just right.

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- Designed an entire Boss fight. including different phases and attack patterns.

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Programmer 

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-Programmed all of the previously designed elements into the game.​

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- Animation programmer

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- Audio programmer.

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- Boss programmer.​​​​​​

BubbLIN up
(2025)

Project Type- 2025 Global Game Jam

Executive Summary  

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Bubblin up is a 3D platform foddian game made in Unreal Engine 5 where the player controls a little bubble girl called Bella Bubbles as she moves through an abstract bedroom like in environment as a deep distinguished  narrator tries to understand the meaning of the game. 

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This game was made in 2 days for the 2025 Global Game Jam. The theme was bubbles with a Y2K Aesthetic.  

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Link to itch page: 

https://adevd.itch.io/bubblin-up 

 2D Artist

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-Was in charge of working on the 2D art and animations for the game

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-Drew concept sketches for the main character

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- Drew both front and back sprites for the main character in 

Adobe Animate.

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- Worked on a fast deadline and had to be efficent in how 

quickly the animations were made.

 Level Designer

Helped design the level including a rough white boxed version inside Unreal Engine 5.

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Designed the obstacles and the movement pattern that the 

player would need to navigate through.

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Created quick detailed mop ups that was talked through 

with the rest of the team.

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Tested and refined the levels till they were just right.

Kintaro USA
(2023)

Project Type- University Team Game 

Project.

Executive Summary  

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​Kintaro USA is a 2D top down side scrolling beat em up made in Clickteam Fusion inspired by arcade games of the 90s. Kintaro USA is a comical game loosely based on the Japanese folklore hero Kintaro as it follows the titular hero on a quest to save the president of America  from Big Carp and his evil fish army.

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Artist

-Drew all of the  character art, animations, backgrounds and UI in Asprite.

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- Drew all of the promotional art for the game that is used on itch.io page.

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-Drew the comic strip cutscences.

Designer

-Level designer for Level 2,3 5 and the tutorial  drew them out and implemented them into the game using tile sets. 

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- Enemy designer for all of the basic enemies the player runs into including movement patterns and attacks.

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- Combat designer, designed the combat and the parry system for the game.

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-Playtested and helped debug certain areas of the game.

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Team Leader

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-Set up my teams Jira and delegated Bi weekly tasks after each sprint.

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-Organized weekly play sessions and group meetings.

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- Set up the Itch.io page and wrote the main script for the pitch video.

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